Feast Friday: Tilt-shift Minecraft
I came across these a while back and dug them out again – there are of course a lot more of them now that people have figured out how to make 'em, and our world is all the better for it. Ima...
I came across these a while back and dug them out again – there are of course a lot more of them now that people have figured out how to make 'em, and our world is all the better for it. Ima...
Read more: Harvey Smith on writing and gaming https://www.nypost.com/p/blogs/gamereport/harvey_smith_on_4cjMXmf81EZIFsO1XC1zeO#ixzz2cUZ67H1j
I'm going to attempt the impossible (or at least the fairly difficult) - a rescue mission in Kerbal Space Program. Fasten your seatbelts. What's that? They were melted in the fire? No worries, just hang on to something.
When I was about sixteen I played the first Deus Ex game and my mind was blown. It was a formative experience, exploring this huge, clever world. Not only had I never seen anything like this, I had...
Someone created a life-size Mass Effect character out of paper. Run. Run now.
Read more at https://venturebeat.com/2013/05/10/warren-spector-wants-designers-to-work-on-non-combat-ai/#ck0zWzu4RUz4OUP8.99
A video series exploring the incredible spaces of contemporary computer games. A brilliant idea wonderfully executed. Dip in.
A review about a show where they talk about the best things in games and stuff.
Check out John Carmack's keynote from QuakeCon 2013 - covering everything from the upcoming console generation, to the effectiveness of interpolated time-warped low-latency non-persistent displayed graphics, most of which is surprisingly easy to understand.