A new year, a new engine
Originally posted on itch.io
Originally posted on itch.io
A quick bit of news. The game looks a little different today; that’s because I’ve started development again, this time in Godot. After Unity’s odd 2023, I decided that I’d like to keep all of my personal work in open-source technology, partly for ideological reasons, but also to future proof them and protect them from the business models of idiots.
It’s undoubtedly a setback for this project, but I’ve been really impressed by Godot so far and look forward to building on a stronger foundation.
Also, I’ve now added a Mac version!
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