Being the human in the room
Some thoughts I had on applying instinct to game design after hearing a very talented Irish director speak about his approach to filmmaking.
Some thoughts I had on applying instinct to game design after hearing a very talented Irish director speak about his approach to filmmaking.
Some coding and designing tips for working with Twine. Very simple, very effective.
Yer man from Zero Punctuation's getting in on the action.
Cloud saving has a secondary set of features that make them increasingly relevant in the world of ballooning storage requirements and mobile gaming.
No mercy.
A little bit more on how I approached designing the (admittedly, as yet unfinished) puzzle in my Twine game "I Try My Best".
I've added another game to My Games.
I done and made a game!
A game about confidence, support and timing.
A couple of weeks ago, I entered an unplugged game jam with some friends and, guess what? WE WON! Wanna see a short time-lapse of a board game being made over about four and a half hours?