Gamejam 1.0 – I
As I say in the masthead for the site, I'm a filmmaker, not a game developer, but I obviously have a huge and deep interest in games. I've dabbled with Unity 3D, Twine and JavaScript for the last c...
As I say in the masthead for the site, I'm a filmmaker, not a game developer, but I obviously have a huge and deep interest in games. I've dabbled with Unity 3D, Twine and JavaScript for the last c...
If I'm going to rescue that dude, I'd better build something with extra capacity - and the ability to, you know, get off the damn moon. Right?
Who needs hobbies when I have KSP? I only got the game recently...
I came across these a while back and dug them out again – there are of course a lot more of them now that people have figured out how to make 'em, and our world is all the better for it. Ima...
Read more: Harvey Smith on writing and gaming https://www.nypost.com/p/blogs/gamereport/harvey_smith_on_4cjMXmf81EZIFsO1XC1zeO#ixzz2cUZ67H1j
I'm going to attempt the impossible (or at least the fairly difficult) - a rescue mission in Kerbal Space Program. Fasten your seatbelts. What's that? They were melted in the fire? No worries, just hang on to something.
When I was about sixteen I played the first Deus Ex game and my mind was blown. It was a formative experience, exploring this huge, clever world. Not only had I never seen anything like this, I had...
Someone created a life-size Mass Effect character out of paper. Run. Run now.
Read more at https://venturebeat.com/2013/05/10/warren-spector-wants-designers-to-work-on-non-combat-ai/#ck0zWzu4RUz4OUP8.99
A video series exploring the incredible spaces of contemporary computer games. A brilliant idea wonderfully executed. Dip in.