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Links on Level-Building

I'm on a computer game development course at the moment, studying the nuts and bolts of computer game production. I've set up an area of the site where I'll be placing playable work as I complete it.

I'm currently working on two projects; a maze-based game and a platformer. Each of these genres lives or dies by level design, especially the latter, so I've been doing some research on how to put together a decent platform game. Here are a couple of articles / posts that I found useful:

[caption id="attachment_4839" align="aligncenter" width="300"]11 Tips for making a fun platformer 11 Tips for making a fun platformer[/caption]

[caption id="attachment_4840" align="aligncenter" width="300"]Super Mario Bros 3 Level Design Lessons, Part 2 Super Mario Bros 3 Level Design Lessons, Part 2[/caption]

[caption id="attachment_4841" align="aligncenter" width="300"]Super Mario Bros 3 Level Design Lessons, Part 1 Super Mario Bros 3 Level Design Lessons, Part 1[/caption]

[caption id="attachment_4842" align="aligncenter" width="300"]How to design levels for a platformer How to design levels for a platformer[/caption]

[caption id="attachment_4843" align="aligncenter" width="300"]13 More Tips for Making a Fun Platformer 13 More Tips for Making a Fun Platformer[/caption]

I've been referring to them all a lot, they cover the practical design process, the testing process and how you should look at escalation and complexity.

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