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New Build: Platformer V01

I've uploaded the first build of a very simple platformer I'm working on. It's so simple it's just some platforms, a player character and a basic control scheme (left, right, up/space)

This step is to get a feel for how tweaking the parameters for speed and gravity affect the level design – changing the distances that mean the difference between a platform you can jump onto and a platform you can't. It's also for figuring out the best way to make the rules of the game world work for collisions and solidity.

Control Scheme for Platformer_V01

Right now there's only one level, and not much to do, but it's worth seeing the first stage.

PC / Mac (PC coming soon)

Gamemaker File (no assets)

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