New Build: Platformer V01
I've uploaded the first build of a very simple platformer I'm working on. It's so simple it's just some platforms, a player character and a basic control scheme (left, right, up/space)
This step is to get a feel for how tweaking the parameters for speed and gravity affect the level design – changing the distances that mean the difference between a platform you can jump onto and a platform you can't. It's also for figuring out the best way to make the rules of the game world work for collisions and solidity.
Right now there's only one level, and not much to do, but it's worth seeing the first stage.
PC / Mac (PC coming soon)
Gamemaker File (no assets)
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