Review – Watch Dogs
PC: €54.99, steampowered.com PS3, Xbox 360: €64.99 PS4, Xbox One: €74.00 Announced almost two years ago and the subject of significant delays, Watch Dogs has, for better or worse, been the poster c...
PC: €54.99, steampowered.com PS3, Xbox 360: €64.99 PS4, Xbox One: €74.00 Announced almost two years ago and the subject of significant delays, Watch Dogs has, for better or worse, been the poster c...
iOS: €13.99, App Store Based on the critically acclaimed (and hugely successful) turn-based Civilization series for PC and Mac, the first Revolution game released on consoles and mobile platforms i...
iOS: €1.79, App Store Android: €1.43, Google Play Boasting a total lack of in-app purchases, it’s refreshing to find a complete experience that scratches the same itch as games like Candy Crush Sag...
PC: €9.99, goat-simulator.com The creators of Goat Simulator are here to remind you not to take anything too seriously as you pilot your violent, indestructible goat to create maximum mayhem. It so...
PC, Mac, Linux, iPad, PS3, PS Vita: €7.99, thomaswasalone.com A puzzle-platformer originally released for PC and Mac in 2012, Thomas Was Alone has been gradually expanding onto more platforms, fina...
I’m thirty now. 30. Officially a grown-up, at least in the eyes of my childhood self. Thirty once seemed like an impossibly long time away, and I suppose it was, looking back on who I was and who I...
Mac and PC, Act I and II: €18.50, brokenagegame.com; iPad, Act I only: €8.99, iTunes App Store Beautifully-written, hand-illustrated and animated, the first act of developer Doublefine’s Broken Age...
iPad, iPhone: Episode one, €2.69; episode two, €4.49, App Store The iPad presents an interesting dilemma that République attempts to solve. How do you make a rich, immersive game that takes advant...
PC, Mac, Linux: €18, kentuckyroutezero.com Released in five separate acts, the third being the most recent, Kentucky Route Zero is part point-and-click adventure game, part stage play and part poem...
When I was in my early teens, my mates and I would all go to someone's house, hook up our computers and – after about four hours of wrestling with the brutal networking abilities of Windows 98 – pl...