I Try My Best
The game is written in Twine, so it’s a game-like Choose Your Own Adventure story. Since I'm studying game development at the moment, I wanted to exercise my newfound coding confidence and stretch my design muscles, but I also wanted to make something that was in some way personal, even if it wasn’t about me exactly, I wanted it to be definitively mine. I wrote the game as part of the Dublin Twine & Jam.
Here's a video of the game in action:
Portfolio: I Try My Best from Ben Keenan on Vimeo.
This is a video showing off some of the features of my twine game I Try My Best. Created for the 2013 Dublin Twine & Jam, it's about coaching an under confident dude through a party and trying to help him meet a nice girl.
You can play the game at bit.ly/itrymybest
Some points of note:
- There is a slightly dynamic headshot with a confidence level at the top of each page past a certain point in the story.
- Each confidence level has a bank of random quotes that could be applicable to that frame of mind.
- You will read the story very slightly differently (only one or two passages) depending on your gender and sexual orientation.
- Though it is buggy, there is an adventure-game-style puzzle in the living room of the party.
- There is a timing element established early in the story to set up a not-yet-implemented flirting mechanic later on, to keep the game exciting.
I also posted a little about the game and some of the things I learned over on No Robots:
Currently Working On:
A design doc to tease out the rest of the story with the priority on flirting with the girl on the couch.

